I’ve been writing professionally for over 15 years, across game narrative, copywriting, journalism, and everything in between. This page breaks all of that down. If you’re a game developer, the first section is probably what you’re here for, but the rest of it explains why I’m better at it than someone who only ever wrote games.
Video game writing
I didn’t set out to become a game writer. A blockchain project called Augmentors pulled me in, and after nights of hammering out style guides, whitepapers, and lore from scratch, I was hooked. That project pointed me in a direction I haven’t looked away from since.
Since then, I’ve worked with indie developers and AA studios on more than 13 titles. My work spans narrative design, branching dialogue, lore writing, quest design, item descriptions, localisation editing, and marketing copy.
– HeroCraft PC –
HeroCraft PC brought me in as a core part of their English marketing and localisation pipeline, and I also wrote the lore and narrative for several of their titles. That includes a game about cats trying to save their kingdom, humanity’s last desperate plan to harvest organs and escape Earth, and a wacky sci-fi romp involving robots and power-hungry middle management.
– OrangePixel –
For OrangePixel’s Residual, I polished character dialogue, rewrote item descriptions, and worked to give one of the main characters a stronger, more consistent voice. It’s a fantastic sci-fi roguelike and one of my favourite projects to have been part of.
– EpiXR Games UG –
I wrote 13 short stories for Life of Fly 2 and then took several ideas from EpiXR and shaped them into One Last Memory, a quiet, emotional story about a man reliving the most important moments of his life.
Projects I have worked on:
Copywriting
Before game writing, I spent several years in copywriting, working across B2B software, digital agencies, and a range of freelance clients. That background means I can write for an audience, hit a brief, and understand what “good copy” means beyond just the words.
As a senior copywriter at Rogerwilco, I handled onsite and offsite content for national and international brands. At Vizlib, I managed SEO blogs, social media calendars, monthly release articles, and editorial for multiple departments.
I’ve also written white papers, press releases, social posts, and ghostwritten content for clients, including Red Bull, OLX, Sunday Times, Toggl Hire, and Newtown Partners, among others. Most of that work is under NDA, but a few examples are linked below.
Example work
- BaaS: The future of Banking (ghostwritten)
- 10 Awesome New Employee Onboarding Ideas (ghostwritten)
- Post Black Friday: A treasure trove of data with interactive dashboards
- Can Entrepreneurship Be Taught?
- Finance social post
Blogging & journalism
My writing career started in journalism. I covered tech, startups, and video games for the Burn Media family of publications, including Memeburn, Gearburn, and Ventureburn. I reviewed games, interviewed industry figures, covered live events, and handled editorial and social media on top of writing.
Before that, I founded and edited several small gaming publications, which is where I first started writing about games seriously. I also contributed to Fortress of Solitude and Strafer Online Magazine, covering games, comics, and retro culture.
That journalism background is part of what makes me useful on a game project. I know how to research quickly, write to deadline, and explain things clearly to people who weren’t in the room when the brief was written.
You can view the list of my previous clients on my LinkedIn profile.
Licenses & certifications
All of the certificates and credentials can be viewed on my LinkedIn profile.
- Narrative Design Master Class: Game writing essentials from Udemy
- Game Writing: Storytelling through Video Game Design from Udemy
- Comic Book and Graphic Novel Scriptwriting from Udemy
- SEO driven editorial calendar from CXL
- The Fundamentals of Digital Marketing from Google
- Google Analytics for Beginners from Google
- General Data Protection Regulation (GDPR) from eLearning at Work















