Union of Gnomes

Union of Gnomes

Video Game Writing
Marketing & English Localisation Editor Union of Gnomes is a roguelike deckbuilder developed by Hoolignomes and published by HeroCraft PC. My Role Edited player-facing and localisation content for Union of Gnomes. Edited marketing copy for newsletters and social media. Edited English localisation text. Project Details Developer: Hoolignomes Publisher: HeroCraft PC Genre: Fantasy | Roguelike Deckbuilder | Card Game | Turn-Based Released: 29 May 2025 View Union of Gnomes on Steam
Read More
Anvil Saga

Anvil Saga

Video Game Writing
Marketing & English Localisation Editor Anvil Saga is a management simulation game with RPG elements, developed by Pirozhok Studio and published by HeroCraft PC. My Role Edited English-language and player-facing content for Anvil Saga. Edited marketing copy for newsletters and social media. Edited English localisation text. Edited press releases. Edited development roadmaps. Project Details Developer: Pirozhok Studio Publisher: HeroCraft PC Genre: Fantasy | Management | RPG | Simulation Released: 16 November 2023 View Anvil Saga on Steam
Read More
My narrative pitch for a Vampire Survivors-type game

My narrative pitch for a Vampire Survivors-type game

Blog
A few months ago, a developer I'd worked with in the past announced that they were working on a new video game that was inspired (at least partially) by Vampire survivors). I felt inspired to write up a quick story pitch for this new game. I wasn't counting on them using it and treated it like a fun exercise. The pitch won't be used, which means that I get to share it with you, today. Of course, I'm removing and changing a few details to remove traces of the original project (no NDA was signed) because I feel as though they're taking the game in an awesome direction and I don't want to detract from that. I am not married to this pitch, so feel free to use it! If…
Read More
The hardest part of writing video game narratives

The hardest part of writing video game narratives

Blog
A few days ago, I put up an article about my first-ever interview as a narrative video game writer. Since then, I've been thinking about one of the answers I gave that I want to expand on. So, here's the answer that I prefer I said that reaching the finish line – localisations, editing, etc. – is the most difficult part for me when it comes to video game development, but I don't think that's quite right. After all, deadlines are a part of almost every job, and finally seeing the finished product is amazing! The hardest part of what I do are the projects that don't happen. They can be gigs that I don't get or titles that never get off the ground, or in-development games that just fizzle…
Read More
I was interviewed about my video game writing!

I was interviewed about my video game writing!

Blog
In August, I was interviewed by streamer and indie game advocate, kez_liquescent, about my writing work with indie video games. It was fun and the first time I've ever been interviewed. I was a journalist for a few years, so I've never been on the opposite side of the camera. Wanna know what I do for a living? Give it a watch! Oh, and I hardly actually talk about the work that I do publically, so this contains a few insights into me as a writer. My video feed and quality aren't the best, but I hope you enjoy the interview anyway (note to self: don't use a wireless webcam next time). https://www.youtube.com/watch?v=_0Q32hcL06Y
Read More