Lord Ambermaze

Lord Ambermaze

Video Game Writing
Video Game Details: Title: Lord Ambermaze Release date: TBA Credited: N/A Genre: Mystery Dungeon, Pixel Graphics, Sokoban, RPG Developer: Potata Company Publisher: HeroCraft PC Steam Link: Lord Ambermaze Steam Blurb: "Lord Ambermaze is an adventure RPG with a turn-based combat system and time manipulation mechanics – only your steps can force the flow of time to move. Delve into the depths of the underworld to challenge the evil Lord and restore time." My Responsibilities: Editing marketing copy for newsletters and social media posts, Editing text for Steam game page.
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The Gaunt: Broken

The Gaunt: Broken

Demo projects
Play The Gaunt on itch.io Not working? Play the game here on itch.io. The Gaunt is a small, narrative-driven RPG set in a world out of time. Play as The Traveller, a character forced to visit this world as a stop-gap on a greater journey. I created it as a portfolio project to showcase my writing skills. The splash screen and title screen state "Beyond Jupiter Games," a faux game studio I created for the project. You can see my full name in the credits. I created the game with several criteria in mind, namely: It must be built in GB Studio. There is only a two-colour palette (because I'm terrible at art). The game can be completed in under 30 minutes. It includes very basic quests, controls, and battle…
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Union of Gnomes

Union of Gnomes

Video Game Writing
Video Game Details: Title: Union of Gnomes Release date: 18 July, 2024 Credited: N/A Genre: Roguelike Deckbuilder, Card Game, Turn-Based Developer: Hoolignomes Publisher: HeroCraft PC Steam Link: Union of Gnomes Steam Blurb: "Lead the unbreakable gnomes union, uprise against the oppressors, and defeat the villainous Snow White in this narrative-driven deck-building roguelike adventure." My Responsibilities: Editing marketing copy for newsletters and social media posts, Editing English localisation text.
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My narrative pitch for a Vampire Survivors-type game

My narrative pitch for a Vampire Survivors-type game

Blog
A few months ago, a developer I'd worked with in the past announced that they were working on a new video game that was inspired (at least partially) by Vampire survivors). I felt inspired to write up a quick story pitch for this new game. I wasn't counting on them using it and treated it like a fun exercise. The pitch won't be used, which means that I get to share it with you, today. Of course, I'm removing and changing a few details to remove traces of the original project (no NDA was signed) because I feel as though they're taking the game in an awesome direction and I don't want to detract from that. I am not married to this pitch, so feel free to use it! If…
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The hardest part of writing video game narratives

The hardest part of writing video game narratives

Blog
A few days ago, I put up an article about my first-ever interview as a narrative video game writer. Since then, I've been thinking about one of the answers I gave that I want to expand on. So, here's the answer that I prefer I said that reaching the finish line – localisations, editing, etc. – is the most difficult part for me when it comes to video game development, but I don't think that's quite right. After all, deadlines are a part of almost every job, and finally seeing the finished product is amazing! The hardest part of what I do are the projects that don't happen. They can be gigs that I don't get or titles that never get off the ground, or in-development games that just fizzle…
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