/* Setting variables */
<<set $PlayerName = "Mallory">>
<<set $CompanionName = "N.O.O.D.L.3.">>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> So, another one died this morning, huh? Dammit. How am I going to sneak into the hangar and take one of the shuttles?
<span class="speaker-noodle">$CompanionName:</span> Miss <span class="speaker-mallory">//$PlayerName//</span> why have you not begun to count how many bots will need to be repaired?
<span class="speaker-mallory">$PlayerName:</span> Because I've been too busy counting how many times I've lost count.
<span class="speaker-mallory">$PlayerName:</span> No matter how many bots I repair, they never seem to fix the leak. This is all pointless!
<span class="speaker-noodle">$CompanionName:</span> This is your punishment. You must learn that-
<span class="speaker-mallory">$PlayerName:</span>Hey, did you know that old Earthians used to call this kind of task a "bullshit job?"
<span class="speaker-noodle">$CompanionName:</span> Miss {$PlayerName}, how did you come by that information?
<span class="speaker-mallory">$PlayerName:</span> . . .
/* Choice text */
[[Tell a lie|Tell Lie 01]]
[[Tell the truth|Tell Truth 01]]
[[Tell a joke|Tell Joke 01]]/* Updating Karma variable */
<<set $karma -= 1>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> Oh, I heard it from one of the others in the mess hall.
<span class="speaker-noodle">$CompanionName:</span> That information is not part of your required learning. I will alert the mess hall supervisors, as this is a security breach.
/* Choice text */
[[Continue.|Story Node 01]] /* Updating Karma variable */
<<set $karma += 2>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> I... I read it in the archives, the restricted archives. I know I shouldn't have, but I couldn't-
<span class="speaker-noodle">$CompanionName:</span> As part of your punishment, you are forbidden from accessing any historical Earth documents outside of the required learning material for a period of one year. I will have to inform the Council of this transgression.
/* Choice text */
[[Continue.|Story Node 01]] /* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> I... uhh... just know stuff. Yeah, I'm smart like that.
<span class="speaker-noodle">$CompanionName:</span> That is incorrect.
/* Choice text */
[[Continue.|Story Node 01]]/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> Anyhoo, why are you here? It's not time for your rounds.
<span class="speaker-noodle">$CompanionName:</span> I am here to inform you that the Council has, once again, rejected your application.
<span class="speaker-mallory">$PlayerName:</span> Again?! Dammit! What the heck is wrong with them?
<span class="speaker-mallory">$PlayerName:</span> It's really simple! We don't need to turn the entire ship around! We just need a scout to head back to Earth and-
<span class="speaker-noodle">$CompanionName:</span> This is the 53rd time they have denied your request. It is time to give up and concentrate on improving your status on the ship. Many of your peers still view you as a hindrance to their survival.
<span class="speaker-noodle">$CompanionName:</span> Once your probation has been served, and you agree to refrain from accessing any of the restricted material, you may use the archives to create a simulation of Earth.
<span class="speaker-mallory">$PlayerName:</span> . . .
/* Choice text */
[[Be passionate|Tell Passionate 01]]
[[Be reflective|Tell Reflective 01]]
[[Be sarcastic|Tell Joke 02]]/* Updating Karma variable */
<<set $karma += 2>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> I know that, but it's not the same. You can't simulate the wind, the rain, or the smell of the plants. Most of all, you can't simulate all of the different people...
<span class="speaker-mallory">$PlayerName:</span> We left so many of them behind.
<span class="speaker-noodle">$CompanionName:</span> At the time, the Council deemed it necessary to evacuate Earth. It was an emergency, and our chances of survival were less than 0.5%.
<span class="speaker-mallory">$PlayerName:</span> An emergency? We couldn't wait to hit the launch button fast enough. People were still trying to get on board.
<span class="speaker-mallory">$PlayerName:</span> Why did we do that?! Tell me, dammit!
/* Choice text */
[[Continue.|Story Node 02.01]]
/* Updating Karma variable */
<<set $karma += 1>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> It kinda makes you think, doesn't it? We've been drifting out here-
<span class="speaker-noodle">$CompanionName:</span> Traveling, not drifting.
<span class="speaker-mallory">$PlayerName:</span> -drifting through the vast endlessness of nothing. When was the last time the stars changed? Tell me that anything outside that porthole looks any different from yesterday... a week ago... a year ago.
<span class="speaker-mallory">$PlayerName:</span> We've been out here for so long, yet we've never seen another sign of life. There are no signals, there are no bacteria, not even a giant floating eye in the sky. Nothing.
/* Choice text */
[[Continue.|Story Node 02.01]]
/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> Can I simulate it without any dripping water? 'Cos this place is driving me nuts!
<span class="speaker-noodle">$CompanionName:</span> The holographic capabilities aboard this craft are highly advanced and-
<span class="speaker-mallory">$PlayerName:</span> Your sense of humour is wetter than this floor.
/* Choice text */
[[Continue.|Story Node 02.01]]/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-noodle">$CompanionName:</span> That is unknown. Please excuse me. It is time that I begin my rounds.
<span class="speaker-mallory">$PlayerName:</span> {$CompanionName} wait, before you go, I just need to tell you...
<span class="speaker-mallory">$PlayerName:</span> This is embarrassing, but you're the closest thing I have to a friend out here.
<span class="speaker-noodle">$CompanionName:</span> . . .
<span class="speaker-mallory">$PlayerName:</span> I need you to listen to me. We're dying, {$CompanionName}. We're all dying in the middle of nothing.
<span class="speaker-mallory">$PlayerName:</span> I-I think it's because we weren't made to explore the darkness for this long.
<span class="speaker-mallory">$PlayerName:</span> This ship wasn't even ready to launch!
<span class="speaker-noodle">$CompanionName:</span> The ship was designed as a colony vehicle, complete with terraforming and long-term habitable capabilities. Even though many of you were still new, you were deemed ready.
<span class="speaker-mallory">$PlayerName:</span> Those words- 'complete' and 'new '- mean nothing. Nothing was ready... Everything is held together with duct tape and prayers. Sure, the terraforming kits were completed long before we took off, but nothing else was, not even the passengers.
/* Choice text */
[[Continue.|Story Node 02.02]]/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> And maybe all of the humans are gone. But we're the last memories of those people. We could have done something to help, but we ran away like stupid kids.
/* Choice text */
[[Continue.|Story Node 03.01]]/* Updating Karma variable */
<<set $karma += 2>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> All we need to do is set off one of the terraforming kits at ground zero and watch it restore Earth to what it once was. I'm sure of it!
<span class="speaker-mallory">$PlayerName:</span> Since they were created to transform suitable planets into Earth-like environments, it stands to reason that they could be used to heal Earth. Heal our home.
/* Choice text */
[[Continue.|Story Node 03.01]]/* Updating Karma variable */
<<set $karma -= 1>>
/* Main text */
<span class="speaker-mallory">$PlayerName:</span> Maybe you're right. Going back would be a death sentence.
<span class="speaker-mallory">$PlayerName:</span> I guess it's not so bad. We have unlimited artificial nutrients, and the replicated pears almost taste like... well... I'm not sure what pears are supposed to taste like.
<span class="speaker-mallory">$PlayerName:</span> I should just give up and get back to work.
<span class="speaker-noodle">$CompanionName:</span> That is correct. I am programmed to ensure that you and the rest of the population are kept safe. This includes keeping you on schedule.
<span class="speaker-mallory">$PlayerName:</span> Oh? I never thought of it that way.
<span class="speaker-mallory">$PlayerName:</span> In that case, wouldn't it mean that helping me would potentially keep everyone else safe? After all, there's a chance - however small - that my plan will work.
<span class="speaker-noodle">$CompanionName:</span> . . .
/* Choice text */
[[Continue.|Story Node 03.01]]
/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-noodle">$CompanionName:</span> Value set Return Promise to 1.
<span class="speaker-mallory">$PlayerName:</span> Huh?
<span class="speaker-noodle">$CompanionName:</span> If you reached Earth, how would you know the location for deployment of the kit?
<span class="speaker-mallory">$PlayerName:</span> Well, I've been digging through a lot of the history logs. Like... A LOT. And there's a place we need to find.
<span class="speaker-noodle">$CompanionName:</span> What are the coordinates?
<span class="speaker-mallory">$PlayerName:</span> It's a lighthouse. The records state that it's supposedly indestructible - so it should still be there - and... it's directly under the giant eye.
<span class="speaker-noodle">$CompanionName:</span> What about the eye and the tear in the sky?
/* Choice text */
[[Continue.|Story Node 03.02]]
/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-narrator">Narrator:</span> You have received the Good Ending.
<span class="speaker-noodle">$CompanionName:</span> Criteria met. Variable Earth Return set to 1. Control released.
<span class="speaker-mallory">$PlayerName:</span> Wait, what was that?
<span class="speaker-noodle">$CompanionName:</span> It was nothing, just a hiccup in my programming. Come on, {$PlayerName}, we don't have any time to waste.
<span class="speaker-mallory">$PlayerName:</span> Why do you sound so different? {$CompanionName}?
/* Choice text */
[[Continue.|End Screen]]
/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-narrator">Narrator:</span> You have received the Neutral Ending.
<span class="speaker-noodle">$CompanionName:</span> ou are not capable of succeeding on your own.
<span class="speaker-mallory">$PlayerName:</span> Oh.
<span class="speaker-noodle">$CompanionName:</span> However, I suggest you take a more tactical approach to the matter. To that end, I will request one of the Council security units to accompany you.
<span class="speaker-mallory">$PlayerName:</span> N-no! You can't tell anyone about this.
<span class="speaker-noodle">$CompanionName:</span> Council security units are easy to reprogram.
<span class="speaker-mallory">$PlayerName:</span> Wait, you're actually helping me? Maybe this will work after all.
/* Choice text */
[[Continue.|End Screen]]/* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-narrator">Narrator:</span> You have received the Bad Ending.
<span class="speaker-noodle">$CompanionName:</span> Miss {$PlayerName}, your reactions during this conversation deeply concern me. I am scheduling you for a full psych evaluation tomorrow morning.
<span class="speaker-mallory">$PlayerName:</span> Wait, no! You can't do that! Tomorrow is the last time that I'll be able to leave for the next 10 years.
<span class="speaker-noodle">$CompanionName:</span> Session booked. I will see you tomorrow morning.
<span class="speaker-mallory">$PlayerName:</span> Dammit! How the hell am I going to get out of this?
/* Choice text */
[[Continue.|End Screen]]/* Main text */
<span class="speaker-noodle">Narrator:</span> To be continued...
<span class="speaker-noodle">Narrator:</span> Thank you for playing. Have you unlocked all three endings? You will return to the Start Screen./* Updating Karma variable */
<<set $karma += 0>>
/* Main text */
<span class="speaker-noodle">$CompanionName:</span> Bzzt - vrrt - Value... set... bzzt... Imitation Realisation to 1... Why do you think the Council is wrong in its assessment?
<span class="speaker-mallory">$PlayerName:</span> Because we've woken up so many sleepers to replace those that... that just drop dead.
<span class="speaker-mallory">$PlayerName:</span> I think we have to go back to Earth. It's the answer to why we can't live out here. We need a home. We were born there, it's where we evolved, adapted, and thrived.
<span class="speaker-mallory">$PlayerName:</span> If my research is correct, we can reclaim it with one of the kits.
<span class="speaker-noodle">$CompanionName:</span> You are not permitted to leave the vehicle or to use restricted technology. Your permits do not-
<span class="speaker-mallory">$PlayerName:</span> I don't care! I'd rather die trying than wait to just keel over here.
<span class="speaker-mallory">$PlayerName:</span> Hey {$CompanionName}, I need your help getting back to Earth. Please.
<span class="speaker-noodle">$CompanionName:</span> That is forbidden. Would you like me to calculate the possibility of survival again?
<span class="speaker-mallory">$PlayerName:</span> Yes, I know the numbers.
<span class="speaker-mallory">$PlayerName:</span> . . .
/* Choice text */
[[Appeal to reason|Tell Reason 01]]
[[Use logic|Tell Logic 01]]
[[Give up|Give Up 01]]<span class="speaker-mallory">$PlayerName:</span> I might be able to steal... borrow enough firepower to blind the big ugly thing while the kit works its magic.
<span class="speaker-noodle">$CompanionName:</span> It is science, not magic. How do you plan on returning to Earth? We are approximately one thousand, four hundred-
<span class="speaker-mallory">$PlayerName:</span> Well, I know that we've been dropping jump gates every few decades.
<span class="speaker-mallory">$PlayerName:</span> It looks like the ship was programmed to drop them even before the ship departed Earth. They're the pathway back home.
<span class="speaker-mallory">$PlayerName:</span> So, will you help me? The next drop should happen tomorrow. All we need to do is steal a kit, a ship, and some weapons, and make sure that no one spots us.
<span class="speaker-mallory">$PlayerName:</span> Easy, right?
/* Choice text */
<<if $karma >= 4>>
[[Continue.|Good Ending]]
<<elseif $karma >= 2>>
[[Continue.|Medium Ending]]
<<else>>
[[Continue.|Bad Ending]]
<</if>>